Projects / Quake III Arena Cell Shading

Quake III Arena Cell Shading

Quake III Arena Cell Shading is a modification for Quake III Arena which makes the game look like a painting or cartoon. Two techniques are used. The default one (Kuwahara filtering) simplifies the texture a bit, and the second one removes the texture, so it looks plain.

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Recent releases

  •  01 Aug 2006 06:34

    Release Notes: This release added an alternative cell shading algorithm (white texture). Rocket smoke trails and sprites like text and buttons are not cell shaded. Mirrors now work as expected. A sky/depth bug was fixed. A new makefile was provided, which should simplify building under Linux. r_celshadalgo and r_celoutline variables were added.

    •  06 Jul 2006 06:49

      Release Notes: This release has minor bugs, like depth clipping. The executable should be placed in Quake 3's folder. You will need a full, patched (1.32) Quake III Arena installation.

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