Projects / Pyui / Releases

All releases of Pyui

  •  13 Apr 2003 01:39
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    Release Notes: Minor functionality updates (such as menu within frames and support for custom mouse cursors), and various cleanup and optimizations for performance and memory usage.

    •  31 Jan 2003 06:15
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      Release Notes: This release includes performance improvements to the GL renderers, with caching of display lists for window drawing, experimental TrueType font rendering with OpenGL on Win32, and use of PyGame for image loading in the PyGame OpenGL renderer, reducing the dependency on P.I.L. to the GLUT renderer.

      •  29 May 2002 10:43
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        Release Notes: Improved the Windows renderer and the theme that resembles the Windows 2000 user interface.

        •  29 Apr 2002 04:57
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          Release Notes: This release includes improved renderers for OpenGL and Win32, and many new features in the widget set. New widgets include a checkbox, sliderbar, drop-down listbox, multi-line text entry, data form panel, and a table control.

          •  18 Nov 2001 04:44
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            Release Notes: Many enhancements were made, including keyboard navigation, text wrapping and metrics, schedulable GUI callbacks, alpha blending, and a new theme. This release is a major upgrade in terms of completeness of the existing feature-set. It is also much prettier.

            •  18 Sep 2001 17:50
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              Release Notes: This release adds a TK renderer, a tree widget and some examples that use it, a full unit test suite, enhancements to scroll bars and menu placements, and optimizations in the drawing code.

              •  06 Sep 2001 20:27
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                Release Notes: It is now possible to build renderers that do not use pygame or PyOpenGL. Renderer implementations for other platforms or specific hardware can be integrated to use the exact same UI code as pygame or openGL applications. There are stubs for a DirectX8/Direct3D-specific renderer in this version.

                •  14 Jul 2001 04:39
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                  Release Notes: PyUI now runs under OpenGL, providing a cross-platform hardware accelerated User Interface library written entirely in Python. The 0.5 release adds this OpenGL capability while retaining the previous 2D drawing mode as an option. This release is significantly faster, as it can utilize OpenGL drawing hardware, but the underlying functionality has only had minor changes applied to it.

                  •  08 Jun 2001 21:32
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                    Release Notes: Bugfixes for redrawing and background filling, dirty rectangle cleanup, themes apply to full window frames, scrollbars, buttons, mouse cursors, and tabs, a default "uglyTheme" with ugly programmer art, and a "simpleTheme" that uses flat rectangles.

                    •  29 May 2001 22:39
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                      Release Notes: Major performace increases in both windowed and fullscreen modes, and some refactoring of window and frame classes to isolate related functionality.

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