Version 2.4.5 of PrBoom

Release Notes: Software and OpenGL renderers are now built into the same program, and can be selected at runtime. A recently-introduced crash when saving the game at some big levels was fixed. Other miscellaneous feature enhancements were made.

Other releases

  •  13 Sep 2013 21:52

    Release Notes: After almost two years since the last release, the PrBoom Team is proud to announce PrBoom 2.5.0. There are dozens of bugfixes and new features.

    •  15 Oct 2006 06:16

    Release Notes: Improvements and speed-ups were made in the rendering code. Bugs were fixed.

    •  12 Aug 2006 23:46

    Release Notes: Software and OpenGL renderers are now built into the same program, and can be selected at runtime. A recently-introduced crash when saving the game at some big levels was fixed. Other miscellaneous feature enhancements were made.

    •  30 Jul 2006 15:31

    Release Notes: This release increases various limits affecting maximum level size. There are also several minor enhancements to the automap, demo support, improved higher resolution support, OpenGL fixes, and fixes for some possible crashes.

    •  23 Jul 2006 10:12

    Release Notes: Performance at higher resolutions has been improved. It now works okay with gcc 4.1. There are also some improvements on Mac OS X, as well as code cleanups.

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