Projects / PrBoom / Releases

All releases of PrBoom

  •  13 Sep 2013 13:51
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    Release Notes: After almost two years since the last release, the PrBoom Team is proud to announce PrBoom 2.5.0. There are dozens of bugfixes and new features.

    •  15 Oct 2006 13:16
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      Release Notes: Improvements and speed-ups were made in the rendering code. Bugs were fixed.

      •  13 Aug 2006 06:46
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        Release Notes: Software and OpenGL renderers are now built into the same program, and can be selected at runtime. A recently-introduced crash when saving the game at some big levels was fixed. Other miscellaneous feature enhancements were made.

        •  30 Jul 2006 22:31
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          Release Notes: This release increases various limits affecting maximum level size. There are also several minor enhancements to the automap, demo support, improved higher resolution support, OpenGL fixes, and fixes for some possible crashes.

          •  23 Jul 2006 17:12
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            Release Notes: Performance at higher resolutions has been improved. It now works okay with gcc 4.1. There are also some improvements on Mac OS X, as well as code cleanups.

            •  16 Jul 2006 19:07
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              Release Notes: This release improves the display code and fixes bugs.

              •  08 Apr 2006 20:02
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                Release Notes: Improvements were made to demo recording and Doom compatibility.

                •  02 Apr 2006 14:59
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                  Release Notes: Compatibility with the original Doom was improved. Some internal code cleanups and improvements and some minor bug fixes have been made.

                  •  17 Apr 2005 12:00
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                    Release Notes: Fixes were made to networking and compatibility with old levels.

                    •  26 Sep 2004 03:32
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                      Release Notes: This release improves original Doom compatibility, and includes better demo playback and some bugfixes.

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