Release Notes: This release adds speed improvements, many bugfixes, and several new features, including support for 16 sprite rotations and a few new HUDs.
Release Notes: Support was added for sound fonts, opl2 emulation, mouse wheel, changing resolution on the fly, interpolation of automap, and the "use GL surface for software mode" video option for the ability to use hardware vsync in software mode. Bugs were fixed.
Release Notes: Support for textured automap was added. Compatibility with Doom 1.2 was improved. New HUDs and bugs were fixed.
Release Notes: A lot of compatibility and improvements, many bug fixes, and several new features were added, including support for DeePBSP and uncompressed ZDBSP nodes and dynamic music changing through the new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom skyboxes, custom detail texture definitions, and blending of animated flats and wall textures.
Release Notes: Various fixes and enhancements were made to OpenGL rendering, the automap, graphics glitches, key binding, and other things. Notably, it lets you disable specific OpenGL features instead of disabling the whole of OpenGL. Also, it allows you to keep track of the damage caused to specific things as you play.
Release Notes: MP3/OGG music playback was fixed on Windows Vista and Windows 7. Some other bugs were fixed.
Release Notes: Support for wide resolutions was added and bugs were fixed.
Release Notes: Simple shadows were added. A new "Fog Based" sector light mode was added, which is very similar to software mode. Speed was improved. Bugs were fixed.
Release Notes: Speed improvements. Support for hi-res textures in wads. Boom colormaps with hi-resolution resources. High Quality Resize modes. Skybox. A demo footer feature for saving all necessary playback information. New TAS features. Bugfixes and improvements.
Release Notes: The processor affinity mask is set under non-Windows platforms using the POSIX API. This is a workaround for a bug in SDL_mixer that causes occasional crashes on multicore systems. Strange behavior may result if a dehacked patch changed the music or sound lump names. A crash which occurred if a response file (i.e. @myargs.rsp) is used was fixed.