Projects / PrBoom-Plus

PrBoom-Plus

PrBoom-Plus is a modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, FOV, and other features without loss of compatibility with the original Doom.

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Recent releases

  •  05 Dec 2011 09:57

    Release Notes: This release adds speed improvements, many bugfixes, and several new features, including support for 16 sprite rotations and a few new HUDs.

    •  20 Jun 2011 07:43

      Release Notes: Support was added for sound fonts, opl2 emulation, mouse wheel, changing resolution on the fly, interpolation of automap, and the "use GL surface for software mode" video option for the ability to use hardware vsync in software mode. Bugs were fixed.

      •  15 Nov 2010 09:33

        Release Notes: Support for textured automap was added. Compatibility with Doom 1.2 was improved. New HUDs and bugs were fixed.

        •  23 Aug 2010 06:56

          Release Notes: A lot of compatibility and improvements, many bug fixes, and several new features were added, including support for DeePBSP and uncompressed ZDBSP nodes and dynamic music changing through the new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom skyboxes, custom detail texture definitions, and blending of animated flats and wall textures.

          •  28 Dec 2009 09:46

            Release Notes: Various fixes and enhancements were made to OpenGL rendering, the automap, graphics glitches, key binding, and other things. Notably, it lets you disable specific OpenGL features instead of disabling the whole of OpenGL. Also, it allows you to keep track of the damage caused to specific things as you play.

            Recent comments

            25 Dec 2011 07:50 tejarateamlak

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            25 Dec 2011 07:48 tejarateamlak

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