PrBoom-Plus is a modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, FOV, and other features without loss of compatibility with the original Doom.
|Tags||multimedia Graphics 3D Rendering Games/Entertainment First Person Shooters|
|Operating Systems||POSIX Windows Windows Mac OS X|
Release Notes: This release adds speed improvements, many bugfixes, and several new features, including support for 16 sprite rotations and a few new HUDs.
Release Notes: Support was added for sound fonts, opl2 emulation, mouse wheel, changing resolution on the fly, interpolation of automap, and the "use GL surface for software mode" video option for the ability to use hardware vsync in software mode. Bugs were fixed.
Release Notes: Support for textured automap was added. Compatibility with Doom 1.2 was improved. New HUDs and bugs were fixed.
Release Notes: A lot of compatibility and improvements, many bug fixes, and several new features were added, including support for DeePBSP and uncompressed ZDBSP nodes and dynamic music changing through the new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom skyboxes, custom detail texture definitions, and blending of animated flats and wall textures.
Release Notes: Various fixes and enhancements were made to OpenGL rendering, the automap, graphics glitches, key binding, and other things. Notably, it lets you disable specific OpenGL features instead of disabling the whole of OpenGL. Also, it allows you to keep track of the damage caused to specific things as you play.