Release Notes: The tile memory can now be saved as a PNG file.
Release Notes: A fix for the tile data exporter, removal of all window-related set_widget_set_usize()-calls, code cleanups, and enhanced documentation.
Release Notes: A metatile editor, square tile data rotator (90 degrees) buttons, map painting using metatiles, and a 2bit planar non interleaved tile data exporter have all been added.
Release Notes: This release adds 16x16 metatile exporting, project saving and loading, and the source file exporter dynamically adjusts the line width depending on the data. A few keyboard related lockups have been fixed, the source code byte writer can't exceed byte limits, and map exporters handle word sized tile indexes correctly.
Release Notes: This release fixes a few bugs, enhances the GUI quite a lot, and adds tile index size and offset modifier buttons to the map export window. PPM now imports GBMB (Game Boy Map Builder) files.
Release Notes: A few undo-related bugfixes, loads of new keyboard shortcuts, ability to cut, paste, copy, clear, and undo in map window, code cleanups, and fixes for the broken 8x16 mode.
Release Notes: This release adds a few small bugfixes, code cleanups, fixes so refreshing the draw areas is now done properly, and a little Windows code so compiling PPM under Windows is now dead easy.
Release Notes: This release adds numerous optimizations, four tile memory models (4KB, 8KB, 12KB, and 16KB), palette reverse buttons, 8bit chunky export for tile data, bugfixes, and a map editor.
Release Notes: This release adds a few bugfixes, new export formats (ISAS .asm and TASM .asm), a new tile size (8x16), and GBTD's .GBR import.
Release Notes: This release includes support for the GBDK .c export format, a few bugfixes, and Gameboy display emulation zoom modes.