PPM is yet another Game Boy (Color) tile and map editor that uses GTK. It supports many export formats (raw binary, GBDK .c, ISAS .asm, TASM .asm, WLA .asm, and RGBDS .asm), and has different Game Boy Color color emulation modes. It can also import GBTD and GBMB (popular tile and map editors for Windows) files. All mouse buttons draw, and there are loads of keyboard shortcuts. It can also optionally emulate the Game Boy's display.
|Tags||multimedia Graphics Editors Games/Entertainment|
|Operating Systems||OS Independent|
Release Notes: The tile memory can now be saved as a PNG file.
Release Notes: A fix for the tile data exporter, removal of all window-related set_widget_set_usize()-calls, code cleanups, and enhanced documentation.
Release Notes: A metatile editor, square tile data rotator (90 degrees) buttons, map painting using metatiles, and a 2bit planar non interleaved tile data exporter have all been added.
Release Notes: This release adds 16x16 metatile exporting, project saving and loading, and the source file exporter dynamically adjusts the line width depending on the data. A few keyboard related lockups have been fixed, the source code byte writer can't exceed byte limits, and map exporters handle word sized tile indexes correctly.
Release Notes: This release fixes a few bugs, enhances the GUI quite a lot, and adds tile index size and offset modifier buttons to the map export window. PPM now imports GBMB (Game Boy Map Builder) files.