Projects / Powermanga


Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. It runs in 320x200, 640x400, 960x600, or 1280x800 pixels with Window mode or full screen and support for 8, 15, 16, 24, and 32 bpp.

Operating Systems

RSS Recent releases

  •  27 Aug 2012 00:31

Release Notes: This release updates the "" file. It fixes compilation warnings. It fixes the alignment constraint for ARM and MIPS processors. It adds the ability to export all the game's graphics in PNG files using the command line. Build test, without sound support, with Visual Studio and run successfully on Windows Mobile. Recognizes all the joysticks connected at startup Rewrites the file "music_game.zik" with Milkytracker. Now the library "SDL_mixer" can read and play this module. The application switches to pause when it loses focus. Minor bugfixes and improvements.

  •  02 Sep 2007 23:28

Release Notes: The sounds were updated to replace non-free sounds. Joystick support was added. scale2x, scale3x, and scale4x effects were added. The order text was changed to support both plain text and keystrokes file. The source code files were renamed. the code was considerably cleaned up and rewritten. Comments and variables were translated to the English language. All C++ code was removed and the remaining code was made to conform with C99. The license was changed to the GPLv3. Resources files were renamed. Volume control was added. GP2X and PSP patches were merged. The high-score file format was changed.

  •  03 Apr 2006 08:17

Release Notes: The code was compiled with GCC 4.0.3. Palette conversion in 16-bit RGB color mode on non-IA32 architectures was fixed. Configuration file support was added. French language support was added. Various bugs were fixed. The project has been compiled, run, and tested on the Linux platform with the AMD64 architecture and on the Win32 platform. The source code was uploaded to sourceforge CVS.

  •  09 Aug 2004 13:26

Release Notes: This release fixes some minor bugs and memory leaks. It duplicates the set of cursor movement keys on the numeric keypad (modus), and disables the F key (full screen) while inputting a player name.

  •  21 Jul 2003 07:55

Release Notes: automake and autoconf are now used for the build process. The SDL library is now used instead of using direct calls to XFree routines. A full-screen mode was implemented.

RSS Recent comments

19 Dec 2003 07:13 terrible Thumbs up

One of the best in its style, excelent gameplay!
It is a very fun and adictive game, its best feature is the gameplay: it has a mix of intense concentration and reflex and at the same time of strategy! That's because you can upgrade various things of your ship and even your ship, but you have to take the right decisions about *what* to upgrade and *when*.
The graphics are good but not impresive, what I don't like very much is that it really is 320x200 and it has a simulated 640x400 mode, and I always play it in a window, if it had more resolution (something like 800x600 or 1024x768) and an always working full screen mode that would improve it very much!
But try it any way!

13 Oct 2003 12:30 r19h72 Thumbs up

Powermanga is easy to play and good for playing it while my wife is watching soap-TV.

Sometimes I miss the SAVE GAME function - but I do better next time......

lg Roman

07 Apr 2003 06:06 norbertdejonge Thumbs up

Re: just great

> By the way, try to beat my highscore of:
> 1,442,556

(And that is with hard bonuses!)

21 Nov 2002 21:04 norbertdejonge Thumbs up

just great
One of the best top-down shooter I've ever played. And it's available for GNU/Linux. And it's GPL-ed.

What more do you want?

By the way, try to beat my highscore of: 1,442,556 (

Kind regards, Norbert

26 Jan 2001 15:11 mou

This game rules enourmously. But why doesn't it include a plot ??
Otherwise it's almost as kewl as multiplayer XKoules


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