Release Notes: This release is a new build synced with Allegro 4.0.1 and libpng 1.2.1. Some small improvements have been made in the graphics subsystem.
Release Notes: A preliminary attacking AI, linking against new libraries (Allegro 3.9.39, XFree86 4.1.0), and minor gameplay improvements.
Release Notes: Many graphical enhancements have been made, and the networking code has been improved. Opponent "game theory" has been implemented.
Release Notes: This release includes speed improvements (now around 20% faster on slower machines), and various minor but useful improvements including zoom controlled by mouse scroll wheel, a cancel button on the network information screen, and zoom in/out keeping center in focus.
Release Notes: A boundary condition on AI navigation and object building has been resolved. Some speed improvements were made in the map drawing code. Group actions such as "destroy" and "change terrain" were fixed for units/buildings. Buildings cannot be built on top of units.
Release Notes: Many network enchancements were made, including support for high latency connectiosn, synchronization of the unit layer, and a network connection status icon. Some GUI changes were made, including more logical placement of the close button, blue-colored units to distinguish them from buildings, and the prevention of unit names overlapping health bars. Units now recalculate paths if a building has been placed in a precalculated path.
Release Notes: The client network code has been fixed such that a full "session" can now be maintained via the server, and the server code has been fixed so it is compatible with newer and older clients.
Release Notes: Allegro version 3.9.37 is now used as a base library; the EBG network layer is now enabled (main feature), mouse behaviour consistancy has been improved, and there are many small bugfixes. See the release notes for full details.
Release Notes: Upgrading the graphics library backend (all platforms benefit having fullscreen graphics mode even without DGA), a fix for units trying to move off the map and crash, a health meter (with some graphical errors), building name labels, slowly killing units with "Kill/Destroy" instead of instant disappear, and increased use of the metadatabase object.
Release Notes: Individual Unit AI was added. Unit selection has been expanded. Speed improvements were made. Multiple unit selection has been turned on in the UI. The minimap is now "clickable", and is in the right orientation.