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All releases of Pingus

  •  25 Oct 2007 18:48
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    Release Notes:

    •  16 Apr 2003 14:30
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      Release Notes: This is the first playable release ever. It features one island with 22 fully-playable tutorial levels, a story, music and sound support, an enhanced level editor, translations into Czech, German, French, Turkish, and Serbian, and a configurable controller.

      •  16 Jul 2000 15:53
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        Release Notes: A statically linked binary is available, which doesn't depend on other libraries. New additions include screenshot support, a primitive console, a credits screen, a quick scroll map, particle-ground collision, animated backgrounds, better collision map handling, lots of new playable levels, more graphics, and misc bug fixes. All actions are now working.

        •  18 Feb 2000 03:49
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          Release Notes: This release adds new levels, new graphics, some optimizations, automatic saving of the game status, tab completion in the editor, a nice icon panel in the editor, and the ability to apply different colors to the background. Pingus now uses ClanLib 0.3.x, event-based input handling, and alpha values for dimming of the background. The ~/.pingus/options file was renamed to ~/.pingus/config. The source should now be namespace clean, directories under "~/.pingus" are now created correctly with the right permissions, and a huge memory hole was fixed.

          •  24 Dec 1999 14:20
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            Release Notes: Lots of compiler warnings have been removed, a new (better looking) main menu, a new "Intro" (just a logo scroller), a (working!) level editor, much better forces support, level grouping ('themes'), lots of new gfx and levels, some special x-mas levels, some more Info documentation, and a working bridger have been added, the Level selector has been temporarily removed, and some huge memory holes have been patched.

            •  09 Nov 1999 05:29
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              Release Notes: New features including a laser trap, a guillotine trap, a spike trap, an Armageddon button, a main menu, an option menu, a new level and some new graphics. Other improvements include a complete redesign of the GUI, some optimization of the menus, experimental forces support, limited actions (an option for unlimited actions is provided) and enhancements to the hammer and smasher traps.

              •  01 Oct 1999 20:23
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                Release Notes: Some new levels, some older ones removed, some new groundpices, a new water animation, config file support, the Pingus can dig into the ground, some more background properties, a new entrance, a Windows port is available (binary only), and misc fixes which cause throuble with gcc 2.95.

                •  10 Sep 1999 22:33
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                  Release Notes: Armageddon button now requires a double click, fixed the Level Selector a bit, you can now dig holes into the ground, fixed the Floater and added Climber action, removed lots of nasty debug messages, added some particle dust, changed the keyboard mappings, changed the level format a bit width/height are now no longer in the psm file, instead they are in the plf file, wrote a new PSM parser and levels can now have a time limit.

                  •  25 Aug 1999 21:19
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                    Release Notes: Changed directory layout, added --with-extra-include=DIR and --with-extra-libs=DIR to the configure script, added support for multible datafiles, fixed a bug which caused the game to get stuck on level startup, removed the obsolete tile map, background scrolling now works correctly, fast forward works on slower machines now, Level start position works now, added check for ClanLib version (should be >= 0.1.16) and changed the look of the Level Selector.

                    •  11 Aug 1999 18:43
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                      Release Notes: Added Result window, added fps printer, software cursor is now available, Liquid Data Type, new gfx a new trap and a new exit, some new levels, automatic generated collision maps, pause/Armageddon/forward buttons, and misc bug fixes.

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