PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++/STL without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Since the quality of the individual agent's trajectory is high, PEDSIM can be used for creating massive pedestrian crowds in movies.
| Tags | Games/Entertainment Simulation Graphics 3D Modeling Artificial Intelligence Scientific Computing |
|---|---|
| Licenses | GPL Commercial |
| Operating Systems | POSIX Windows OS X |
| Implementation | C++ |
Recent releases


Release Notes: The spatial representation of the agents in the scene is now done using a quadtree. This improves performance if there are many agents. It is now also possible to define the scenario of the simulation in a config file. A simple XML syntax defines obstacles/walls, agents, and waypoints.


Release Notes: The PEDSIM project was separated into a library and a demo application. The library (libpedsim) can now be used to include pedestrian dynamics into any user application. The demo application can be used for small pedestrian studies, and serves as an example about how to use libpedsim.


No changes have been submitted for this release.