All releases of Pachi el marciano

  •  30 Mar 2004 21:34
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    Release Notes: The full game is complete with new comics, enemies, and levels, bugfixes, and some graphics polishing.

    •  06 Oct 2003 20:20
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      Release Notes: A new levelset (the weird castle), a command line option that allows you to start the game in full screen mode (-f, --fullscreen), two new pages of the comic, and the intro poster of the new levelset have been added.

      •  20 Apr 2003 11:23
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        Release Notes: This version fixes a bug that made sequential objects not appear correctly in stage 5, a bug that made some monsters "stick" when colliding, and a bug that made some parts of some objects stay on the screen when grabbed.

        •  26 Feb 2003 01:59
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          Release Notes: The second set of levels was added (the caves), with new landscapes, monsters, and objects. "Hint-arrows" were also added in the first stages to tell you that the stage continues (many people can't complete the first stage because they didn't know that the stage continues to the right). The Start comic was improved and the second part was added when entering the caves. Intro-posters were added when entering each scene (cemetery, caves). The alpha blending speed was increased. The respawn FX speed was increased.

          •  03 Feb 2003 11:30
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            Release Notes: In this release, the framerate counter was discarded. A a difficulty feature that makes the monsters less "tolerant" when coliding with Pachi was added. The game code was cleaned up considerably. A little intro that explains why Pachi is in the cemetery was added, as was a little "dragontech" intro. The main menu background and the fade-out FX for the objects were improved.

            •  08 Dec 2002 21:27
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              Release Notes: The game can be installed in Linux using configure, make, make install. Joystick support has been added. The objects now have a pick up order: when you pick up an object in the correct order (the object that glows), you earn 5 more seconds. A feature similar to this was in the classic "Bomb Jack".

              •  21 Nov 2002 09:57
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                Release Notes: In this version, codes for accessing all stages are, available, some special effects were added when grabbing an object, respawning, and to give some ambience. There were also some bugfixes.

                •  09 Oct 2002 08:30
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                  Release Notes: Codes were added for two stages, and a showcode() function for displaying the stage codes was added. More time for is now given for each stage. A "loading game... please wait" screen is now shown when the play button has been pressed, and the code and graphics were cleaned up. The Web site was also redesigned.

                  •  26 Sep 2002 18:13
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                    Release Notes: Jump behavior has been improved, and now is a bit less linear. A bug that made echoed sound on some PCs with Windows XP has been fixed. When the last object of the stage is collected, a sound is played and the screen blinks. Game speed has greatly improved. Frame rate independent movement (the game speed is the same independent of the computer power) has been implemented. Three difficulty levels have been added. A game timer has been added; now the game has a new enemy (the clock). When the player completes a stage, they earn points for each second left. A Hall of Fame has been added.

                    •  22 Sep 2002 13:38
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                      Release Notes: Some tiles were smoothed, so the game now looks a bit less blocky. The "compile" script was converted to use the GNU auto tools. The main menu's "CODE" option is now available and working fine, but there are no levels with code yet. Lots of screenshots were added to the site. The ChangeLog was added to the site.

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