Projects / Pachi el marciano

Pachi el marciano

Pachi el marciano is a platforms game inspired by games like Manic Miner and Jet Set Willy. The goal is to collect all the objects on each level; when this is done, the exit gate to the next stage will appear.

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Recent releases

  •  30 Mar 2004 21:34

    Release Notes: The full game is complete with new comics, enemies, and levels, bugfixes, and some graphics polishing.

    •  06 Oct 2003 20:20

      Release Notes: A new levelset (the weird castle), a command line option that allows you to start the game in full screen mode (-f, --fullscreen), two new pages of the comic, and the intro poster of the new levelset have been added.

      •  20 Apr 2003 11:23

        Release Notes: This version fixes a bug that made sequential objects not appear correctly in stage 5, a bug that made some monsters "stick" when colliding, and a bug that made some parts of some objects stay on the screen when grabbed.

        •  26 Feb 2003 01:59

          Release Notes: The second set of levels was added (the caves), with new landscapes, monsters, and objects. "Hint-arrows" were also added in the first stages to tell you that the stage continues (many people can't complete the first stage because they didn't know that the stage continues to the right). The Start comic was improved and the second part was added when entering the caves. Intro-posters were added when entering each scene (cemetery, caves). The alpha blending speed was increased. The respawn FX speed was increased.

          •  03 Feb 2003 11:30

            Release Notes: In this release, the framerate counter was discarded. A a difficulty feature that makes the monsters less "tolerant" when coliding with Pachi was added. The game code was cleaned up considerably. A little intro that explains why Pachi is in the cemetery was added, as was a little "dragontech" intro. The main menu background and the fade-out FX for the objects were improved.

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