Projects / OpenSceneGraph Editor

OpenSceneGraph Editor

OpenSceneGraph Editor (OSGEdit) is used to compose complex scenes based on individual models using the OSG library. It is focused on making scenes for use in OSG-based programs.

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Recent releases

  •  04 Nov 2007 11:47

    Release Notes: Version 0.7.0 is a complete rewrite of the editor, from the core to the GUI, making it more extensible and easier to maintain. This new release adds support for every OSG object, direct manipulation of transformations, and lots of usability enhancements.

    •  29 Jan 2006 19:43

      Release Notes: This version adds GLSL support with syntax highlighting, and heavily improves the usability by extending the outliner tree to new OSG types.

      •  16 Feb 2005 06:47

        Release Notes: This version features a port to Mac OS X, interactive editing, support for editing osgParticle nodes, tabbed properties, lots of usability fixes, and lots of bugfixes.

        •  22 Aug 2004 23:51

          Release Notes: Support for hand-editing transformations by values and visually edit PositionAttitudeTransform. A new tool that allows scaling only in one axis. Synced with OpenScenegraph 0.9.7. Many bugfixes have been made.

          •  31 Oct 2003 16:36

            Release Notes: This release adds support for fragment programs, geometry statesets, GTKGLExt, a GTK2-only port, Win32 project files, a Win32 installer, and a port to OSG 0.9.6-2.

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