The Open Toolkit library (OpenTK) is a set of advanced cross-platform bindings to OpenGL, OpenCL, and OpenAL for C# and other Mono/.Net languages. It can be used standalone (in the spirit of GLFW or SDL) or integrated into GTK# and WinForms applications.
|Tags||Graphics Games/Entertainment Sound/Audio Scientific/Engineering Visualization Software Development Libraries OpenGL opengl|es OpenCL OpenAL multimedia|
|Operating Systems||Mac OS X Windows Windows Windows Windows Windows POSIX Linux|
|Implementation||C# XML GLSL|
Release Notes: This release adds support for OpenGL 4.4 and OpenGL ES 3.0, improves OpenGL performance, and reduces memory consumption. It also includes a brand new SDL2 backend, support for joystick and gamepad devices, and a huge amount of stability fixes. Users of OpenTK 1.0 and 1.1 beta are strongly encouraged to upgrade.
Release Notes: This release introduces an NSIS-based installer for Windows, an improved build system, and various documentation and stability fixes. Users of previous versions are strongly encouraged to upgrade.
Release Notes: This release fixes a large number of issues identified in beta-2. Notable improvements include increased GameWindow stability on all platforms, increased stability in multithreaded scenarios, a new multithreading sample, new convenience OpenGL functions, mouse/keyboard input fixes, and improved inline and hardcopy documentation (intellisense and PDF, respectively). No breaking changes were introduced in this release. Users of previous versions are strongly encouraged to upgrade.
Release Notes: This release resolves all issues identified in beta-1. In particular, it improves stability and performance on Mac OS X, resolves multi-threading issues on Linux, and fixes exceptions on *BSD, Solaris, and Windows platforms. Additionally, it fixes a number of minor issues in the OpenGL bindings and the math toolkit, and optimizes vector-quaternion transformations.
Release Notes: This release includes significant bugfixes and stability fixes, many new OpenGL examples for shaders, vertex buffer objects, and picking, type-safe OpenGL ES 2.0 bindings, and improved multithreading and multi-monitor support. Due to the number and significance of stability fixes, users of previous versions are strongly recommended to upgrade.