Projects / OpenSimulator

OpenSimulator

OpenSimulator is a multi-platform, multi-user 3D distributed virtual environment platform. Out of the box, it can be used to simulate virtual environments similar to that of Second Life. These can be used as social virtual worlds or for specific applications such as education, training, and visualization. Access is via the regular Second Life open-source viewer or via third-party clients. There are a number of private and public deployments of OpenSimulator, including OSgrid, which has over 8000 regions hosted by independent individuals and organizations spread over the Internet.

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Recent releases

  •  17 Jun 2014 22:36

    Release Notes: The default physics engine is now Bullet rather than ODE. Variable-sized regions are now supported. There were also many other changes and bugfixes.

    •  04 Oct 2013 23:06

      Release Notes: Despite the minor point number, this release includes a very large number of bugfixes and general improvements. In particular, there are improvements to teleport, user inventory, scripting, and objects. This is the first release to contain the significant performance improvements made for hosting the recent OpenSimulator Community Conference.

      •  09 Feb 2013 00:54

        Release Notes: Despite the minor point number, this release includes a very large number of bugfixes and general improvements. In particular, there are improvements to user inventory, scripting, mesh importing, and archiving, and an update to Crista Lopes' Hypergrid 2.0 protocol.

        •  31 Aug 2012 23:49

          Release Notes: This release included a very large number of bugfixes and general improvements. In particular, teleport reliability between simulators has been improved, Windlight environment settings are persisted, telehubs are supported, llCastRay() has been implemented, and user inventory HTTP capabilities have been fixed.

          •  10 Apr 2012 19:39

            Release Notes: This is a minor bugfix release with some minor new features. Bugs fixed include NPC attachment regression and off-by-one script error reporting. Minor new features include a configuration setting to stop foreign avatars from visiting certain regions.

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