OpenSimulator is a multi-platform, multi-user 3D distributed virtual environment platform. Out of the box, it can be used to simulate virtual environments similar to that of Second Life. These can be used as social virtual worlds or for specific applications such as education, training, and visualization. Access is via the regular Second Life open-source viewer or via third-party clients. There are a number of private and public deployments of OpenSimulator, including OSgrid, which has over 8000 regions hosted by independent individuals and organizations spread over the Internet.
|Tags||Virtual environment virtual world immersive environment Second Life|
|Operating Systems||Linux Windows Mac OS X|
Release Notes: Despite the minor point number, this release includes a very large number of bugfixes and general improvements. In particular, there are improvements to teleport, user inventory, scripting, and objects. This is the first release to contain the significant performance improvements made for hosting the recent OpenSimulator Community Conference.
Release Notes: Despite the minor point number, this release includes a very large number of bugfixes and general improvements. In particular, there are improvements to user inventory, scripting, mesh importing, and archiving, and an update to Crista Lopes' Hypergrid 2.0 protocol.
Release Notes: This release included a very large number of bugfixes and general improvements. In particular, teleport reliability between simulators has been improved, Windlight environment settings are persisted, telehubs are supported, llCastRay() has been implemented, and user inventory HTTP capabilities have been fixed.
Release Notes: This is a minor bugfix release with some minor new features. Bugs fixed include NPC attachment regression and off-by-one script error reporting. Minor new features include a configuration setting to stop foreign avatars from visiting certain regions.
Release Notes: This release contains a very large number of features and fixes, including support for running on Windows as a 64-bit process, Hypergrid improvements, avatar movement improvements, ODE crash fixes, and prim manipulation improvements.