Projects / OpenMW / Releases

All releases of OpenMW

  •  19 Dec 2012 20:18
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    Release Notes: This release implemented all missing dialogue filters, mercantile skill, persuasion dialogue, and a 2nd layer for the global map. Animation now pauses while the game is paused. The player race now changes visually during character creation. An initial implementation of AI package classes was added. Various bugs were fixed. There were various engine code and scripting improvements.

    •  10 Nov 2012 10:18
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      Release Notes: This release implemented sleep/wait, death, spell creation, travel, skill increase from skill books, trainer window, the first layer of a global map, and ESM/ESP record saving. Alchemy/potions were extended. Various bugs were fixed.

      •  01 Oct 2012 18:28
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        Release Notes: This release implements a level-up and hotkey dialog, loading screens, a spell buying window, and eating ingredients. An initial AI framework has been implemented, and door markers are now shown on the local map. Keys can now be used to open doors and containers. Various bugfixes and scripting improvements.

        •  28 Aug 2012 19:26
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          Release Notes: This release adds support for object rotation and scaling and for objects crossing cell borders, implements Camera Modes and proper Player control, Drain/Fortigy dynamic Stats/Attributes magic effects, a Main Menu, potion usage, and a skill gain backend, re-implements dropping items, and fixes various bugs.

          •  05 Jul 2012 15:58
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            Release Notes: This release adds various new features and bugfixes.

            •  22 Jun 2010 14:24
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              Release Notes: This version is a complete rewrite in C++. All D code has been culled, and all modules have been rewritten. The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.

              •  03 Mar 2009 19:06
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                Release Notes: This release adds a GUI (based on MyGUI) that mimics the original Morrowind GUI. It also adds a scripting engine (Monster) and moves several internal functions over to the scripting system. The Windows DLL package also has some updates, including a newer openal32.dll that fixes sound issues.

                •  06 Nov 2008 14:18
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                  Release Notes: This version adds support for collision detection and simple physics through the Bullet physics library.

                  •  31 Aug 2008 09:00
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                    Release Notes: The sound library was switched from Audiere to OpenAL and FFmpeg. Various other updates were done.

                    •  11 Jul 2008 21:19
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                      Release Notes: This release compiles and runs on Windows (as well as Linux). Binaries are available. There are some other minor changes, mainly to make the build process smoother and reducing the number of dependencies.

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