Release Notes: This version is a complete rewrite in C++. All D code has been culled, and all modules have been rewritten. The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.
Release Notes: This release includes the first implementation of the Save/Load feature. Please bear in mind that the save file format is not yet finalized and forward compatibility is not guaranteed. Some aspects of the game state, such as player controls being enabled/disabled, weather, some creature state including all magic (also used by NPCs), movement of objects between cells (except for the player), and fog of war are not currently saved. Other new features include more combat AI, blocking, area magic, and disease.
Release Notes: This behemoth of a release includes many large features, including Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There’s also a heap of bugfixes.
Release Notes: This release implements Acrobatics, God Mode, and torch extinguishing, and makes the breath meter change color when it is running low. There are many bugfixes to OpenMW, and many new features for the OpenCS editor.
Release Notes: This version implements melee combat, lycanthropy, and drowning. There is also now auto-initialization of AI packages and mouse wheel transitions between first/third person have been implemented. Many bugs were fixed, and there were a few improvements in handling the menu windows.
Release Notes: This release implements SoundGen for NPCs and creatures, hardware mouse cursors, and first person animations. It also contains various bugfixes.