Release Notes: This release includes ranged combat and crime & punishment. Other new features include terrain threading, many fixes and improvements to save/load, and a large list of bugfixes.
Release Notes: This release includes the first implementation of the Save/Load feature. Please bear in mind that the save file format is not yet finalized and forward compatibility is not guaranteed. Some aspects of the game state, such as player controls being enabled/disabled, weather, some creature state including all magic (also used by NPCs), movement of objects between cells (except for the player), and fog of war are not currently saved. Other new features include more combat AI, blocking, area magic, and disease.
Release Notes: This behemoth of a release includes many large features, including Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There’s also a heap of bugfixes.
Release Notes: This release implements Acrobatics, God Mode, and torch extinguishing, and makes the breath meter change color when it is running low. There are many bugfixes to OpenMW, and many new features for the OpenCS editor.
Release Notes: This version implements melee combat, lycanthropy, and drowning. There is also now auto-initialization of AI packages and mouse wheel transitions between first/third person have been implemented. Many bugs were fixed, and there were a few improvements in handling the menu windows.
Release Notes: This release implements SoundGen for NPCs and creatures, hardware mouse cursors, and first person animations. It also contains various bugfixes.
Release Notes: This release brings the much-anticipated animation layering feature, Athletics, Security, Night-Eye, and Blind, along with a plethora of other fixes and changes. This release also adds openable doors to the game.
Release Notes: This release implements item repairing and enchanting. NPCs can do pathfinding and have a traveling AI package. Various bugfixes, scripting improvements, and some code cleanup. The engine now supports basic particles, texture animations, and has a fallback for settings.
Release Notes: Active Spell Icons. Walking, running, and swimming animations are now present; there is support for ESPs and multiple ESMs. Proper collision shapes for NPCs and creatures,.Lights and under water rendering behave more like vanilla Morrowind. Potion/ingredient effect stacking. Object movement between cells is now possible. Random persuasion responses. Various other new features and bugfixes. Please note: starting with this release, you must run the ini importer at least once. This can be done automatically through the launcher.
Release Notes: Various dialogue, trading, and disposition fixes and improvements. Torch flickering has been improved to better match vanilla Morrowind. Adjusted activation range to better match vanilla Morrowind. Video playback. Support for escape sequences in the message box and dialogue text. Implements execution of scripts of objects in containers/inventories in active cells. Cell loading performance improvements. Removes a broken GMST contamination fixing mechanism. Various bugfixes.