OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable implementation of the game that will run on Linux, Windows, and Mac OS X. No game data is distributed with the code; the user must already own a copy of Morrowind to use the software.
| Tags | Games/Entertainment Role-Playing |
|---|---|
| Licenses | GPLv3 |
| Operating Systems | Windows Windows Windows FreeBSD Linux Windows Mac OS X |
| Implementation | C++ OGRE3D |
Recent releases


Release Notes: This version is a complete rewrite in C++. All D code has been culled, and all modules have been rewritten. The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.


Release Notes: This release adds a GUI (based on MyGUI) that mimics the original Morrowind GUI. It also adds a scripting engine (Monster) and moves several internal functions over to the scripting system. The Windows DLL package also has some updates, including a newer openal32.dll that fixes sound issues.


Release Notes: This version adds support for collision detection and simple physics through the Bullet physics library.


Release Notes: The sound library was switched from Audiere to OpenAL and FFmpeg. Various other updates were done.


Release Notes: This release compiles and runs on Windows (as well as Linux). Binaries are available. There are some other minor changes, mainly to make the build process smoother and reducing the number of dependencies.