OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable implementation of the game that will run on Linux, Windows, and Mac OS X. No game data is distributed with the code; the user must already own a copy of Morrowind to use the software.
|Operating Systems||Windows Windows Windows FreeBSD Linux Windows Mac OS X|
Release Notes: This version implements melee combat, lycanthropy, and drowning. There is also now auto-initialization of AI packages and mouse wheel transitions between first/third person have been implemented. Many bugs were fixed, and there were a few improvements in handling the menu windows.
Release Notes: This release implements SoundGen for NPCs and creatures, hardware mouse cursors, and first person animations. It also contains various bugfixes.
Release Notes: This release brings the much-anticipated animation layering feature, Athletics, Security, Night-Eye, and Blind, along with a plethora of other fixes and changes. This release also adds openable doors to the game.
Release Notes: This release implements item repairing and enchanting. NPCs can do pathfinding and have a traveling AI package. Various bugfixes, scripting improvements, and some code cleanup. The engine now supports basic particles, texture animations, and has a fallback for settings.
Release Notes: Active Spell Icons. Walking, running, and swimming animations are now present; there is support for ESPs and multiple ESMs. Proper collision shapes for NPCs and creatures,.Lights and under water rendering behave more like vanilla Morrowind. Potion/ingredient effect stacking. Object movement between cells is now possible. Random persuasion responses. Various other new features and bugfixes. Please note: starting with this release, you must run the ini importer at least once. This can be done automatically through the launcher.