Projects / OpenMW

OpenMW

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable implementation of the game that will run on Linux, Windows, and Mac OS X. No game data is distributed with the code; the user must already own a copy of Morrowind to use the software.

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RSS Recent releases

  •  13 Mar 2014 14:13

    Release Notes: This release includes the first implementation of the Save/Load feature. Please bear in mind that the save file format is not yet finalized and forward compatibility is not guaranteed. Some aspects of the game state, such as player controls being enabled/disabled, weather, some creature state including all magic (also used by NPCs), movement of objects between cells (except for the player), and fog of war are not currently saved. Other new features include more combat AI, blocking, area magic, and disease.

    •  14 Jan 2014 22:00

      Release Notes: This behemoth of a release includes many large features, including Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There’s also a heap of bugfixes.

      •  11 Dec 2013 00:33

        Release Notes: This release implements Acrobatics, God Mode, and torch extinguishing, and makes the breath meter change color when it is running low. There are many bugfixes to OpenMW, and many new features for the OpenCS editor.

        •  11 Sep 2013 20:29

          Release Notes: This version implements melee combat, lycanthropy, and drowning. There is also now auto-initialization of AI packages and mouse wheel transitions between first/third person have been implemented. Many bugs were fixed, and there were a few improvements in handling the menu windows.

          •  31 Jul 2013 21:51

            Release Notes: This release implements SoundGen for NPCs and creatures, hardware mouse cursors, and first person animations. It also contains various bugfixes.

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