Projects / OpenMW

OpenMW

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable implementation of the game that will run on Linux, Windows, and Mac OS X. No game data is distributed with the code; the user must already own a copy of Morrowind to use the software.

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RSS Recent releases

  •  29 Apr 2013 21:49

    Release Notes: This release implements item repairing and enchanting. NPCs can do pathfinding and have a traveling AI package. Various bugfixes, scripting improvements, and some code cleanup. The engine now supports basic particles, texture animations, and has a fallback for settings.

    •  27 Mar 2013 22:01

      Release Notes: Active Spell Icons. Walking, running, and swimming animations are now present; there is support for ESPs and multiple ESMs. Proper collision shapes for NPCs and creatures,.Lights and under water rendering behave more like vanilla Morrowind. Potion/ingredient effect stacking. Object movement between cells is now possible. Random persuasion responses. Various other new features and bugfixes. Please note: starting with this release, you must run the ini importer at least once. This can be done automatically through the launcher.

      •  20 Feb 2013 23:58

        Release Notes: Various dialogue, trading, and disposition fixes and improvements. Torch flickering has been improved to better match vanilla Morrowind. Adjusted activation range to better match vanilla Morrowind. Video playback. Support for escape sequences in the message box and dialogue text. Implements execution of scripts of objects in containers/inventories in active cells. Cell loading performance improvements. Removes a broken GMST contamination fixing mechanism. Various bugfixes.

        •  20 Dec 2012 05:14

          Release Notes: This release implemented all missing dialogue filters, mercantile skill, persuasion dialogue, and a 2nd layer for the global map. Animation now pauses while the game is paused. The player race now changes visually during character creation. An initial implementation of AI package classes was added. Various bugs were fixed. There were various engine code and scripting improvements.

          •  10 Nov 2012 14:22

            Release Notes: This release implemented sleep/wait, death, spell creation, travel, skill increase from skill books, trainer window, the first layer of a global map, and ESM/ESP record saving. Alchemy/potions were extended. Various bugs were fixed.

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