Projects / Open Cubic Player

Open Cubic Player

Open Cubic Player is a music player which can play a wide variety of music formats. Currently it can play so called modules (MOD, XM, S3M, IT), MIDI, MP1-3, SID tunes, and CD audio. It supports many soundcards (SB, GUS, EWS, WSS, PAS, and many more). It features many different display modes for "looking" (text and graphics) at the music.

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Recent releases

  •  06 Nov 2011 18:25

    Release Notes: Configure/OS quirk updates. OS X compile updates. SDL audio output. Crash fixes. An FPU mixer for non-x86 platforms. Support for newer ALSA. The timidity parser has been updated.

    •  17 May 2010 10:29

      Release Notes: ocp.ini did not include support for .YM files as expected. Two other minor tweaks were done.

      •  15 May 2010 20:51

        Release Notes: Multiple crash bugs were fixed. Support for YM files via STYMulator was added. 24-bit SDL/X11 output should now work (which is needed if ran inside QEMU). PTM and Adplug files should now load and play correctly on big-endian systems. Several other minor tweaks were made.

        •  26 Dec 2009 00:35

          Release Notes: A crash on x86_64 was fixed. .IT playback is now more correct. SDL video support was added. There were also CoreAudio updates and other fixes.

          •  27 Jun 2009 11:26

            Release Notes: x86_64 now works again with the latest versions of gcc. When playlist now has focus, it uses the whole window (making filenames much easier to read).

            Recent comments

            02 Dec 2005 01:04 mywave

            Re: Just discovered the new project


            > I only have one issue! It's reliant on

            > OSS! Why use the obsoleted OSS? I have a

            > problem where sound in seemingly random

            > mods plays only from every second

            > channel - I don't know whether it's

            > player or OSS compatability mode

            > related.

            Since OSS is cross-platform, and we have BSD users. But yes, ALSA support is planed. Patches are always welcome.

            Also, when I get the time and effort, I will make C-versions of all the assembler inlines, preparing OCP for running PPC (I have a buddy that reminds me about this every now and then)

            13 Sep 2005 22:10 darkangel

            Just discovered the new project


            Hi.

            To get 0.1.9 to compile, I added "-ldl" into the CC= line in Rules.make. For some reason it was failing with a bunch of errors about undefined references to dlsym/dlopen/dlerror, etc.

            Apart from that, I've got two comments. It runs perfectly. Very fast, all the graphic modes work (except wurfel, but who cares!).

            I only have one issue! It's reliant on OSS! Why use the obsoleted OSS? I have a problem where sound in seemingly random mods plays only from every second channel - I don't know whether it's player or OSS compatability mode related.

            My sound card (as will I presume all newer sound cards) use ALSA and is reliant on OSS emulation for this software to work. I would really like not to have to build this stuff into my kernel - half because there's an added layer of possible problems, and half because OSS emulation may not always be an option, then OCP is once again just a haunt!

            Finally, yes, very glad to see this taken up.

            #ocp is quiet :-)

            04 May 2005 09:54 mywave

            version 0.1.7
            Here you are folks. Dinner is served. Comments are welcome per mail or here. I'd love comments on what can be done better.

            Please enjoy this release. Lots of time and testing has gone into this version

            12 Apr 2005 11:41 viniciusvbf

            DOS legacy
            Rare DOS legacy. The best player ever.

            12 Apr 2005 11:14 benv

            Great player
            This week I was pleasantly surprised to see a new release of this awesome piece of software. Runs like a charm on my slackware linux machine :)

            Even the graphic spectrum analyzer works if you meddle a bit with dga and permissions.

            So, I'm back to my module dirs :)

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