OpenAL, the Open Audio Library, is a joint effort to create an open, vendor-neutral, cross-platform API for interactive, primarily spatialized audio. Its primary audience is made up of application developers and desktop users that rely on portable standards like OpenGL for games and other multimedia applications.
|Tags||multimedia Sound/Audio Software Development Libraries|
|Operating Systems||Windows POSIX|
Release Notes: Building under Visual Studio was improved. Some logic was added to find the right path to the OpenAL headers. The code was updated to the ALUT specification 1.1.0. Builds under older versions of Linux were fixed.
Release Notes: Assorted updates and bugfixes.