Projects / Oolite

Oolite

Oolite is an independent reinterpretation and ehancement of the classic space sim game Elite for modern computers. The result is a space trading and combat simulation offering encounters with pirates, police, bounty hunters, the occasional alien menace, and other surprises along the way. While striving to reach the coveted Elite status, the players set their own path through the various galaxies, choosing to be trader, pirate, or bounty hunter depending on the situation at hand, and their own judgement. The game is hugely expandable, using a combination of property lists and JavaScript. Oolite's active modding community already provides more than 200 OXPs (Oolite eXpansion Packs). Among them are a huge variety of missions, weapons, ships, and extra career paths over and above what's available within the core game, as well as a number of other gameplay enhancements and customizations.

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Recent releases

  •  10 Oct 2013 20:36

    Release Notes: This release adds enhanced visuals, improved scripting capabilities, improved performance, and more bugfixes.

    •  17 Dec 2011 12:16

      Release Notes: There are many changes since 1.65, including: shader support and updates to the graphics engine; a modern Javascript engine for scripting; a large number of bugfixes and new features; improved stability; and performance optimization.

      •  09 May 2011 20:36

        Release Notes: This is a bugfix update to 1.75.1, leading to the next stable release.

        •  14 Mar 2011 20:44

          Release Notes: This is a bugfix release leading towards the next stable version. The project is actively looking for people willing to help in tracking down any remaining bugs: to do so, simply download the game and report any issues to the Oolite forum.

          •  19 Feb 2011 10:47

            Release Notes: Gameplay enhancements include smarter, more aggressive NPCs, simplified autopilot controls, a more accurate target sensitive reticle, and changes to escape pods and hyperspace behavior. All platforms now have full joystick support. The scripting engine was upgraded to the faster spidermonkey/jaegermonkey engine used in Firefox 4 beta 11. The properties and methods available to scripts were increased. The memory usage of various special effects and javascript objects was reduced. New and improved debugging console options were added. The usual array of bug fixes and optimizations were made.

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