Release Notes: Notable among the new features in this release are the ability to put the battle system into turn-based mode instead of active-time mode, greater customization for hero battle menus, mark and clone tools for the map editor, the ability to hide hero stats, custom inventory stack size, and much more. Mac OS X compatibility was improved, including back to 10.4. Shop inventory, equipment stat limits, screenshots, and many other things were fixed.
Release Notes: This is a small, yet important bugfix release to fix a regression.
Release Notes: Purely a bugfix release. Fixes Mac keyboard issues, fixes distribute game menu problems on various platforms, and fixes a bug with one-time-use NPCs disappearing too soon.
Release Notes: This release has been ported to Mac OS X (intel only), making this the first tri-platform (Windows/Linux/Mac) release. Many bugs have been fixed and many features have been added. Highlights include undo/redo support for the map editor, more NPCs per map, a larger maximum map size, 64 elementals instead of 8, a new map zones feature, a slice collection editor, new scripting commands, a simpler script compile/import procedure, reduced system requirements, and a variety of other things detailed in the whatsnew.txt changelog.
Release Notes: This release adds some important new features, such as integrated help on every screen of the editor, the ability to add up to 8 layers per map, better spriteset import/export support, a scripting interface for manipulating a "slice tree" of graphical objects positioned relative to one other, and a wide variety of other new features and bugfixes. This release also switches the default graphics backend to SDL.
Release Notes: This is a stabilization release that includes an assortment of bugfixes to various components such as inventory storage, attack targeting, global plotscript variables, text box import, sprite editing, and others.