Projects / O.H.R.RPG.C.E / Releases

All releases of O.H.R.RPG.C.E

  •  10 Apr 2013 21:20
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    Release Notes: Notable among the new features in this release are the ability to put the battle system into turn-based mode instead of active-time mode, greater customization for hero battle menus, mark and clone tools for the map editor, the ability to hide hero stats, custom inventory stack size, and much more. Mac OS X compatibility was improved, including back to 10.4. Shop inventory, equipment stat limits, screenshots, and many other things were fixed.

    •  01 Aug 2012 15:42
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      Release Notes: This is a small, yet important bugfix release to fix a regression.

      •  27 Jul 2012 20:15
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        Release Notes: Purely a bugfix release. Fixes Mac keyboard issues, fixes distribute game menu problems on various platforms, and fixes a bug with one-time-use NPCs disappearing too soon.

        •  18 Jun 2012 18:08
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          Release Notes: This release includes an assortment of bugfixes and new features, including the ability to live-preview your game while you edit, and to see most (but not all) data update immediately as you play. It also includes a "Distribute Game" menu that can easily export your game as a .zip file, a Windows installer, a Mac app bundle, or a Debian Linux package.

          •  09 May 2011 17:26
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            Release Notes: This release has been ported to Mac OS X (intel only), making this the first tri-platform (Windows/Linux/Mac) release. Many bugs have been fixed and many features have been added. Highlights include undo/redo support for the map editor, more NPCs per map, a larger maximum map size, 64 elementals instead of 8, a new map zones feature, a slice collection editor, new scripting commands, a simpler script compile/import procedure, reduced system requirements, and a variety of other things detailed in the whatsnew.txt changelog.

            •  09 Jan 2010 00:14
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              Release Notes: This release adds some important new features, such as integrated help on every screen of the editor, the ability to add up to 8 layers per map, better spriteset import/export support, a scripting interface for manipulating a "slice tree" of graphical objects positioned relative to one other, and a wide variety of other new features and bugfixes. This release also switches the default graphics backend to SDL.

              •  03 Apr 2009 22:14
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                Release Notes: This is a stabilization release that includes an assortment of bugfixes to various components such as inventory storage, attack targeting, global plotscript variables, text box import, sprite editing, and others.

                •  03 Oct 2008 22:53
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                  Release Notes: This release updates the sample game Vikings of Midgard to take advantage of new features such as character portraits.

                  •  02 Oct 2008 23:45
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                    Release Notes: This release adds text-box-related improvements such as character portraits, customizable borders, and special menu triggering. The limit of 36 unique NPCs per map has been raised to 100. A text box exporter has been added so you can edit or spell check your dialog in an external editor and re-import it. A bug that could potentially cause crashes with OGG music has been fixed. There are various other minor fixes and improvements.

                    •  21 Aug 2008 04:44
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                      Release Notes: A small bugfix release to address some music and sound related issues that were present in the stable release.

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