OGRE (Object-Oriented Graphics Rendering Engine) is a class library written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. It exposes a number of useful objects allowing you to create and manipulate a 3D environment and render it to your specifications, while removing the unnecessary complexities of the underlying system libraries like Direct3D and OpenGL.
|Tags||multimedia Graphics 3D Rendering|
|Operating Systems||Windows Windows Windows Mac OS X POSIX Linux|
Release Notes: Assorted bugs were fixed.
Release Notes: Assorted minor bugfixes.
Release Notes: This version introduces such things as SSE/SIMD support, more advanced lighting and shadowing techniques, threaded loading, and much more.
Release Notes: A new and improved resource system, direct access to all hardware pixel buffers, HDR support, more flexible particle renderers, and lots more.
Release Notes: GLSL support, reflection enhancements, mesh optimisations, and a lot more.