Projects / OGRE

OGRE

OGRE (Object-Oriented Graphics Rendering Engine) is a class library written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. It exposes a number of useful objects allowing you to create and manipulate a 3D environment and render it to your specifications, while removing the unnecessary complexities of the underlying system libraries like Direct3D and OpenGL.

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RSS Recent releases

Release Notes: Assorted bugs were fixed.

  •  10 Apr 2008 05:33

Release Notes: Assorted minor bugfixes.

  •  25 Mar 2007 11:13

Release Notes: This version introduces such things as SSE/SIMD support, more advanced lighting and shadowing techniques, threaded loading, and much more.

  •  23 Feb 2005 19:04

Release Notes: A new and improved resource system, direct access to all hardware pixel buffers, HDR support, more flexible particle renderers, and lots more.

  •  24 Oct 2004 16:41

Release Notes: GLSL support, reflection enhancements, mesh optimisations, and a lot more.

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