Projects / OGRE

OGRE

OGRE (Object-Oriented Graphics Rendering Engine) is a class library written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. It exposes a number of useful objects allowing you to create and manipulate a 3D environment and render it to your specifications, while removing the unnecessary complexities of the underlying system libraries like Direct3D and OpenGL.

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Recent releases

  •  02 Oct 2009 08:14

    Release Notes: Assorted bugs were fixed.

    •  10 Apr 2008 12:33

      Release Notes: Assorted minor bugfixes.

      •  25 Mar 2007 19:13

        Release Notes: This version introduces such things as SSE/SIMD support, more advanced lighting and shadowing techniques, threaded loading, and much more.

        •  24 Feb 2005 03:04

          Release Notes: A new and improved resource system, direct access to all hardware pixel buffers, HDR support, more flexible particle renderers, and lots more.

          •  24 Oct 2004 23:41

            Release Notes: GLSL support, reflection enhancements, mesh optimisations, and a lot more.

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