Release Notes: This version includes support for several GL 4.3 features (compute shader dispatching, debug output, program interface), two new examples, an improved build system, fixes for several bugs, and more.
Release Notes: This version fixes several bugs, has an improved build system, and has two new examples and several other minor updates.
Release Notes: This release brings support for clang (version 3.0), lazily-initialized uniforms, and several bugfixes and optimizations. The documentation has also been updated, and a new tutorial was added.
Release Notes: This release brings support for MSVC 2010 and several bugfixes and small optimizations.
Release Notes: The wrappers for GL objects (Texture, Buffer, Shader, Program, etc.) have been refactored and optimized. Some optimizations have also been made to Vector, Angle, and Array. Submatrix extraction functions have been added to Matrix. Support for subroutine uniforms has been added. A couple of new examples have been added showing OpenGL 4 functionality, such as tessellation and subroutine uniforms.
Release Notes: This release adds support for MinGW, a wrapper for AMD_performance_monitor, new examples, and documentation updates.
Release Notes: This is the first packaged release with MSVC 11 support.
Release Notes: Wrappers for several GL extensions have been added. The build system has been updated, and some problems have been fixed. The error checking/reporting subsystem has been updated, and can now be partially compiled away if necessary. New camera matrix constructors have been added, and some of the existing ones have been renamed.
Release Notes: A CMake configuration/build system was added and the old build system was removed. Headers and sources were updated for better compatibility with GLEW.
Release Notes: Wrappers for many GL-context value queries were added. New enumerations and wrappers for Viewport, Texture, Renderbuffer, and Sync-related operations were added. The consistency of the interface was improved. Several new examples were added.