Version 0.24.0 of OGLplus

Release Notes: Several problems in the BlenderMesh loader have been fixed, and a new example showing its usage has been added. The SLDataType enumeration has been updated. The program interface traversal functions have been updated, and a function for getting information (name, GLSL type, size, etc.) has been added to Uniform.

    Other releases

    •  11 Jun 2013 21:02

      Release Notes: EGLplus, a wrapper around EGL, and several examples of its usage were added. The build system was updated. The VertexAttrib::Setup and VertexAttrib::Pointer functions were reimplemented, and new overloads were added. The QuickProgram and HardwiredProgram classes were reimplemented.

      •  27 May 2013 19:54

        Release Notes: OALplus, a wrapper for OpenAL (v. 1.1), has been added. Support for building the OGLplus examples with Qt4 and several new examples have been added. A new tutorial showing the usage of OALplus has been added, and some problems in the existing tutorials and documentation have been fixed. The build system has been updated, and compatibility with MacOS X and other systems using older versions of OpenGL has been improved.

        •  07 May 2013 23:19

          Release Notes: An .obj file loader has been added. Two new examples showing the usage of the loader were added. Some problems in the build system were fixed, and dependency/requirement management was updated. A wrapper for glTextureView was added to Texture, and glGetShaderPrecisionFormat was added to Shader.

          •  16 Apr 2013 20:29

            Release Notes: The build system has been partially reimplemented and updated, and several problems have been fixed. The AtomicCounterBindingPoint and ShaderStorageBufferBindingPoint types and the BindBaseAtomicCounter and BindBaseShaderStorage functions have been added to Buffer, and three new examples have been added.

            •  20 Mar 2013 22:11

              Release Notes: This release brings several bigger changes: the Vector and Matrix templates were reimplemented, some of the VertexAttribute setup functions were reimplemented, a new text rendering utility (based on stb_truetype.h) and a type erasure for text rendering utilities were added, a testing framework, the first test cases, and several new examples showing the new features were added, and more.

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