Release Notes: Enumerations and functions related to querying of implementation-dependent limits, OpenGL hints, and pixel storage and transfer were added. Error handling was updated. Several minor bugs were fixed, new examples were added, and the documentation was updated.
Release Notes: New constructor functions were added to Vector, Angle, and CameraMatrix. The Quaternion class template was added. The SLERP functor for Vector and Quaternion was added. New overloads of the Bind function were added to the DSA Texture, Renderbuffer, and Buffer wrappers. Several bugs were fixed in the Buffer::Data and Buffer::SubData functions, in the bitmap glyph and pango/cairo-based text renderers, in the LinearGradient image generator, in the XML debug output, and in the shader user-defined literal operators.
Release Notes: The Group<Object> class template for grouping externally managed objects was added, together with specializations implementing ARB_multi_bind operations on Buffer, Sampler, and Texture. The DSAFramebufferEXT, DSARenderbufferEXT, and DSAVertexArrayEXT classes implementing direct-state-access operations were added. A new example was added, and one of the older examples was updated to show the usage of the direct-state-access classes. The FOLDER properties were added to the build system to put targets into solution folders when they are supported.
Release Notes: This release brings DSABufferEXT - the direct state access alternative to Buffer, and support for several GL extensions, including ARB_buffer_storage, ARB_bindless_texture, ARB_seamless_cubemap_per_texture, ARB_texture_stencil8, and ARB_texture_mirror_clamp_to_edge. It also added support for GLFW3, the SimpleSubdivSphere and SubdivSphere parametric shape builders, several examples showing the new functionality, and updated documentation.
Release Notes: A general code clean-up was performed, and the implementation of the more complex functions was moved into separate files to make the headers less cluttered. A wrapper for the KHR_debug extension was added. Reusable callbacks/filters were added for the debug_output extensions. ShapeAnalyzer tools were added for analyzing mesh geometry, together with an example of usage. A standalone example of usage of the Blender's .blend file loader was added. The documentation was updated.
Release Notes: This is mostly a bugfix release, but it also brings a more robust GL version and extension detection, and other improvements to the build system.