Projects / noeGNUd

noeGNUd

noeGNUd is an alternate ASCII, 2D, and 3D user interface for nethack & slashem that uses SDL and OpenGL.

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Recent releases

  •  25 Aug 2004 13:34

    Release Notes: This release has support for nethack 3.4.3, slashem 0.0.7e5, slashem 0.0.7e6, and slashem 0.0.7e6f2. A bugfix was made for an ugly crash on "tile not found". "nethack" was made the default tileset, not absurd. A "traditional" key/menuitem binding mode was added, and was made the default.

    •  06 Sep 2003 10:38

      Release Notes: Support for nethack 3.4.2 and slashem 0.0.7E3, streamlined character generation, female role names, and a dynamic variant delay.

      •  25 Aug 2003 17:10

        Release Notes: Two known issues have been fixed: "#enhance" and the inventory scroll. A few key shortcuts have been added, like TAB for minimap, and other minor adjustments.

        •  13 Aug 2003 17:03

          Release Notes: This is the largest single release to date. This release adds support for two more variants/patches: LittleHack-0.0.1 and NetHack-3.4.1-DeeT. SLASH'EM's support has been updated to 0.0.7E2. Two new tilesets were added: abigabi and mazko. Sound support has been added, but only for basic nethack-style. Two sample packages with prepared setup configurations are included.

          •  01 Jul 2003 19:57

            Release Notes: Fullscreen has been made the default (window mode has instabilities causing a "text offset" bug on some systems). Mipmappings have been corrected to address display quality issues. Incorrect OpenGL texture clamping when loading large textures has been fixed (fixes the "black lines" bug on some systems). Y=Unicode support has been added for Windows versions that have Unicode support. A bug on Linux resulting in incorrect user-defined key mappings has been fixed.

            Recent comments

            12 Jun 2006 09:03 bugmenot

            Re: XP Unfriendly
            I can verify that .8.4 crashes on with a fatal error on startup for my XP machine as well.

            05 Sep 2005 02:01 c0rphan

            Re: XP Unfriendly


            >

            > % The WIN32 port of this game isn't

            > % particularly XP friendly, even with

            > the

            > % recommended compatibility setting to

            > % Windows 2000. Crashes galore, even

            > % before the game begins.

            >

            >

            > yes, v0.1 was like that

            > try v0.3, I just released it ;)

            Umm.. I just downloaded version 0.8.2, and it crashes horribly (fatal exception) before the game loads. I'd say your the WIN32 port is still very XP unfriendly.

            09 Mar 2003 23:25 clivecrous

            Re: XP Unfriendly

            > The WIN32 port of this game isn't
            > particularly XP friendly, even with the
            > recommended compatibility setting to
            > Windows 2000. Crashes galore, even
            > before the game begins.


            yes, v0.1 was like that
            try v0.3, I just released it ;)

            05 Mar 2003 18:41 icephreak

            XP Unfriendly
            The WIN32 port of this game isn't particularly XP friendly, even with the recommended compatibility setting to Windows 2000. Crashes galore, even before the game begins.

            Screenshot

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