The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.
| Tags | Scientific/Engineering Visualization Artificial Intelligence multimedia Graphics 3D Rendering Games/Entertainment Simulation |
|---|---|
| Licenses | MIT License |
| Operating Systems | Mac OS X Mac OS X Windows Windows POSIX Linux iOS |
| Implementation | C Objective C Cocoa GTK |
Recent releases


Release Notes: This version features light transitions on the Noble Ape environment and the addition of the initial fur patches for adding to Noble Ape bodies shortly. A substantial amount of code was added for creating social networks and family trees in the Simulation. A number of bugs were fixed.


Release Notes: A new interface with two full-color windows. Bugfixes relating to randomization, genetics, and movement. Source includes a new iPad version. Increased and optimized memory use.


Release Notes: A number of bugfixes including enabling ApeScript in all builds. Full regression testing required some updates to the ApeScript code. The source contains the Cocoa version for release later this year.


Release Notes: This version features the ape brain analysis menu options and a number of low-level bugfixes relating to genetics, reproduction, and the long-term stability.


Release Notes: A number of low-level fixes relating to the genetics and the simulation stability. XML phenotype code was added for the initial EvoGrid demonstration interface.