Version 2.2.3 of Nexuiz

Release Notes: A security problem was addressed. A new hidden mutator was added. Respawn delay is now configurable. Nexuiz-linux scripts can now take an option of "+vid_x11_display :3" or a cvar of the name vid_x11_display. A number of bugs were fixed.

Other releases

  •  15 Mar 2008 10:53

Release Notes: A new menu design and UI graphics are used, allowing easier server browsing, player setup, and game creation options. Two maps were added. The models for several items and three weapons were updated. New gibs were made. Many texture improvements were made throughout the game. Performance, networking, and memory usage were improved. Graphical improvements include water reflections, completely new particle effects, and improved fog rendering. Bots were improved, including AI improvements for CTF and Domination game modes. The map voting system was improved. A new antilag system (similar to "unlagged") was added.

  •  01 Jun 2007 10:18

Release Notes: This release has improved in all areas. The engine received a massive overhaul, runs faster, renders more beautifully, introduces sharper effects, and brings you closer to the action. This release adds new maps, retouches and rebalances the guns, and reworks most texturing effects. The new maps, textures, and general additions to Nexuiz have doubled it since the last release.

  •  28 Jan 2007 06:19

Release Notes: A security problem was addressed. A new hidden mutator was added. Respawn delay is now configurable. Nexuiz-linux scripts can now take an option of "+vid_x11_display :3" or a cvar of the name vid_x11_display. A number of bugs were fixed.

  •  12 Jan 2007 01:15

Release Notes: There are both new weapon and item models plus new graphics for the HUD. For single players, there is now support for multiple campaigns. As usual, a number of bugs have been fixed. Additionally, a 35 map pack and campaign for use on the servers and single player has been released.

  •  19 Sep 2006 09:11

Release Notes: This release fixes some of the problems that were encountered in 2.0, and adds some of the features that were requested. 2.0 will be able to play with 2.1 without problems.

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