Projects / Nexuiz / Releases

All releases of Nexuiz

  •  15 Mar 2008 18:53
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    Release Notes: A new menu design and UI graphics are used, allowing easier server browsing, player setup, and game creation options. Two maps were added. The models for several items and three weapons were updated. New gibs were made. Many texture improvements were made throughout the game. Performance, networking, and memory usage were improved. Graphical improvements include water reflections, completely new particle effects, and improved fog rendering. Bots were improved, including AI improvements for CTF and Domination game modes. The map voting system was improved. A new antilag system (similar to "unlagged") was added.

    •  01 Jun 2007 17:18
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      Release Notes: This release has improved in all areas. The engine received a massive overhaul, runs faster, renders more beautifully, introduces sharper effects, and brings you closer to the action. This release adds new maps, retouches and rebalances the guns, and reworks most texturing effects. The new maps, textures, and general additions to Nexuiz have doubled it since the last release.

      •  28 Jan 2007 14:19
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        Release Notes: A security problem was addressed. A new hidden mutator was added. Respawn delay is now configurable. Nexuiz-linux scripts can now take an option of "+vid_x11_display :3" or a cvar of the name vid_x11_display. A number of bugs were fixed.

        •  12 Jan 2007 09:15
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          Release Notes: There are both new weapon and item models plus new graphics for the HUD. For single players, there is now support for multiple campaigns. As usual, a number of bugs have been fixed. Additionally, a 35 map pack and campaign for use on the servers and single player has been released.

          •  19 Sep 2006 16:11
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            Release Notes: This release fixes some of the problems that were encountered in 2.0, and adds some of the features that were requested. 2.0 will be able to play with 2.1 without problems.

            •  14 Jun 2006 13:24
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              Release Notes: New features include a single player campaign, a menu with demo playback, deluxe-mapping, enhanced particle effects, new and changeable physics, lots of optimization, new maps, new game modificators, the ability to download content, gameplay tweaks, a better sound engine, Universal Mac binaries, lots of bugfixes, and more.

              •  14 Feb 2006 22:25
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                Release Notes: Many new game modes, new maps, and new characters. An "Instant Action" button in the menu. A more advanced AI. All the character skins have been redone (pants/shirt color like Quake1). A completely new menu. The majority of sound effects have been redone. Smoother network code and many engine optimizations.

                •  12 Sep 2005 22:52
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                  Release Notes: The 1.2 server fix is included. Runematch and domination support for all maps. Another map for CTF. It's now possible to control the server from any connected client (password protected). The menu has been changed to show correct default values. MacOS X support has been fixed. There are many other small changes.

                  •  28 Aug 2005 23:13
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                    Release Notes: This release brings new game modes, performance improvements, and many bugfixes. CTF, Domination, and Teamplay game modes are fully supported. There is a new Runematch game mode. Fall damage has been reduced due to popular demand. There are two new maps (for the CTF game mode). Selecting game modes now works by selecting a map. There are many other changes.

                    •  20 Jul 2005 12:18
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                      Release Notes: Bots have been added. The default settings are now changed for low-end computers. A new level was added. Many bugs have been fixed. Mac support is still in the beta stage, but it should work for most Mac users. Weapon damage and player movement have also been changed based on the feedback.

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