Netrek is a 16-player two-dimensional graphical real-time battle simulation with a Star Trek theme. A game is divided into two teams of 8 players (or fewer), who dogfight each other and attempt to conquer each other's planets. Netrek is the probably the first video game which can accurately be described as a "sport". It has more in common with basketball than with arcade games or Quake. Its vast and expanding array of tactics and strategies allows for many different play styles; the best players are the ones who think fastest, not necessarily the ones who twitch most effectively.
|Tags||Games/Entertainment Real Time Strategy|
|Operating Systems||Windows POSIX|
|Implementation||C Python Pygame|
Release Notes: A galactic view over the tactical screen at the bottom left, different pictures for agricultural planets, and fewer phantom torpedos left on screen.
Release Notes: This release added support for 800x600 pixel displays, such as small laptops and tablets. Cloaking animation sequence, explosion imagery rate, planet highlight timing, and info window timeout were fixed. All sped up as a result of servers moving to a higher update rate. The number of players on a server is now shown using a row of character icons instead of a player count. Several typographical errors were corrected. Build hardening was added, catching certain kinds of buffer overflow attacks.
Release Notes: This release adds numerous enhancements and bugfixes.
Release Notes: Support was added for Mac OS X 10.5 (Leopard) and for Cygwin. The number of metaservers that can be connected to was increased. Major reworking of INL draft was done. Game play policies were refined. Major bugs were fixed. Major documentation updates were made.
Release Notes: A assorted race conditions were fixed. Extended information is now provided to clients. Minor feature enhancements were made.