Projects / NeoTextureEdit

NeoTextureEdit

NeoTextureEdit is an easy to use graph-based procedural seamless texture editor. NeoTexture is the associated run-time generation library. Using continuous basis functions, it can generate arbitrary resolution images without quality degradation. Its main purpose is to produce high-quality textures for real time rendering applications that can be stored in a few kB and synthesized on application startup. But it can also be used to generate off-line images.

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  •  16 Oct 2010 09:36

    Release Notes: This version adds an improved node preview with zoom functionality and a new color correction node with gamma and desaturation. A new combine node allows you to select arbitrary RGBA channels and the new transform node replaces the internal transform of filter nodes. The GUI is now rendered with anti-aliasing. Multiple nodes can be selected. The internal caching system was rewritten.

    •  12 Sep 2010 18:21

      Release Notes: This version adds a run-time texture generation library that can be used without the editor. Command line support for batch export of textures was added to easily integrate NeoTextureEdit in any content creation pipeline. The license of both the library and the editor was changed to the GNU LGPL v.3.

      •  07 Mar 2010 13:54

      Release Notes: The new Bitmap pattern allows you to load images as generators into the texture editor. The new Function pattern is a simple generator with a sin/square function. The OpenGL backend was updated to LWJGL 2.3. There is now support for command line options.

      •  04 Mar 2010 01:07

        Release Notes: Initial freshmeat release.

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