Version 0.50 of MV3D

Release Notes: This release adds several major features such as a path-finding system for computer controlled characters (NPCs) and support for the Panda3D rendering engine. Besides new features, very many bugs have been fixed. Many of these include performance and tool chain fixes. A user manual was added as a reference to new users.

Other releases

  •  15 Apr 2012 14:22

Release Notes: This was mainly a bugfix release, with more than 65 bugs squashed. It has support for Linux with the Ogre3D renderer along with Mac OS X with the Panda3D renderer. This means that MV3D's client, server, and tools are available on Windows, Linux, and OS X. With bugfixes across the whole platform, this is also the most stable release to date.

  •  23 Jan 2012 02:01

Release Notes: The main focus of this release is usability, and it includes a large amount of work on tools. Panda3D support is now up to par with animation, terrain texture splatting, and skydomes. One of the things the authors are most excited about is the Windows development environment installer. This is an easy installer which will quickly set up any Windows system to develop MV3D.

Release Notes: This release focuses on scalability of worlds and includes support for splitting a single area across multiple server processes with automatic load balancing and redundancy. Areas can now be connected together using gateways to build worlds limited in size only by the amount of available hardware. The Overseer Cluster Management tool was upgraded in order to better handle many processes across multiple physical servers. Camera controls across all content tools have been unified. Better support for Panda3D clients was added as well.

Release Notes: This release adds several major features such as a path-finding system for computer controlled characters (NPCs) and support for the Panda3D rendering engine. Besides new features, very many bugs have been fixed. Many of these include performance and tool chain fixes. A user manual was added as a reference to new users.

  •  24 Oct 2010 09:11

Release Notes: A fully functional content pipeline and world building toolset were added in this release. It is now possible to populate a game world from scratch without using the command line or writing code. Additionally, Ogre was updated to the latest version and a cluster management tool was added.

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