Release Notes: The SndKit is now integrated into the MusicKit source distribution and CVS repository, so there is now no separate SndKit download. Windows support has been modernized. As a result of developing on Win32/MinGW, many of the supporting libraries have changed. portaudio in particular has been improved. A gremlin deselected compilation of SndAudioProcessorMP3Encoder, which caused linking errors. This should now be fixed.
Release Notes: MusicKit now has better Mac OS X CoreAudio and MusicXML support. SndKit now features low-latency playback, looping of sounds, fixed memory leaks, the unification of conversion behaviors, libshout 2.0, a fix for nasty crashes when using multiple audio stream input devices on Mac OS X, and a choice between Sox and libsndfile. This gives users the option to make a tradeoff between memory usage and speed.
Release Notes: Sound FX processing architecture, MP3 streaming, more robust playback, and numerous bugfixes.
Release Notes: Linux support for streaming audio synthesis and soundfile playback, sample accurate sound playback using MKSamplerInstrument, adoption of headerdoc comments producing online HTML documentation, inclusion of applications and commandline utilities in the binary distribution, a SndAudioFader class for smooth fade ins/outs and real-time fader control, and addition of playsnd and recsnd (command line utilities for playing and recording sound files or portions thereof).
Release Notes: Reorganized documentation to be easier to navigate, a conversion of the TutorialClasses documentation, CoreAudio support in MKPerformSndMIDI for use with SndKit 2.0.0 (SndKit itself is platform independent; all the evil is in MKPerformSndMIDI), packaging of applications and examples, enabled individual timing of MIDI bytes within a message (for slowing sysex sends), improved timing of MKSamplerInstrument, and support in ScorePlayer. ScorePlayer is a much happier camper, and can function as a MIDI file player. Spectro now uses NSBezierPaths and is therefore crossplatform, not depending on CoreGraphics, etc.