Release Notes: A number of small but noticeable improvements were made. The property editor now has an "object history" field, making it easier to select and edit operator graph nodes that influence the current object. The wireframe of mesh objects is now properly occluded by default, which improves depth perception tremendously. Other new features include snap to grid, rotation and scaling in Duplicate Objects, creation of subdivided boxes and planes, and the ability to export multiple objects to Wavefront OBJ files. Performance on complex scenes (with thousands of operator graph nodes) has been improved.
Release Notes: A bug that stopped Moonlight|3D from working on non-English locales has been fixed. Also, various other bugs related to input checking and grouped objects have been fixed. 3D views can now be reset to the 4 standard perspectives: front, right, top, and perspective. The Delete OG Node tool can now delete almost any node from the graph.
Release Notes: Support for textures and UV map editing has improved. New tools for grouping objects and merging meshes have been added. The operator graph editor has been improved.
Release Notes: It is now possible to animate Moonlight|3D scenes and render these animations. A split face tool and a new color selection dialog were added. Additionally, this release brings a collection of small user interface improvements. Internal changes in the program improve memory usage and in some cases also performance.
Release Notes: In this release, Moonlight|3D starts to support true object instancing. Newly introduced dock widgets allow nearly free rearrangement of elements in the application's main window. Also, some small changes have been made to tools to smooth the program's overall workflow. Finally, Moonlight|3D 0.1.5 is the first release to actually feature the support of OpenEXR images through the use of exrforjava.
Release Notes: This new preview version is available in binary form for Linux/x86, Linux/x86_64, and Windows. The focus of this release is on improving support for Win32. The different transformation and extrude tools were unified. The light source types spherical and spot light were added. Tools for mesh triangulation and Catmull-Clark subdivision and importers and exporters for Wavefront .OBJ and Ogre XML mesh formats were added.
Release Notes: Qt Jambi from Trolltech provides the foundation of the new, much improved user interface. Among the many changes and additions are transformation gizmos, which make translating, scaling and rotating objects much simpler, and improvements to the integrating Sunflow renderer (including support for caustics and global illumination). The program is now licensed under the terms of the LGPL.
Release Notes: New features include a batch mode for script execution without a GUI, the ability to import from and export to foreign file formats, integration of the Sunflow renderer, texturing, and GLSL support. The GLSL editor included in Moonlight|3D allows instant preview of the shader in the 3D view. Other new features are support for history truncation, a persistent scene element cache, support for lasso type selection in all selection tools, additional mesh tools, and loading of additional plugins from arbitrary locations.
Release Notes: Like the first release almost 3 months ago, the focus is on demonstrating the technical base on which the program is built. Although this release still is not feature-complete enough to be useful for everyday tasks, it still has a number of noteworthy additions. The most noticeable ones are the integration of the Yafray renderer, along with a 32-bit HDR image processing core and the toolchest, which makes access to often-used tools a lot easier. Other changes include a new way to package plugins and some additional tools for editing meshes.
Release Notes: This release is a total rewrite, using Java, SWT, and Python as a base. It is plugin-based and highly configurable, using Python in many places. It provides basic mesh editing functionality, and is mainly intended for developers.