Release Notes: This release includes many changes and new features. These include the introduction of a game configuration file, support for custom colors in every room, initial release of the condition engine, and initial release of a stand-alone runtime program in order to run games without the need of the editor. The codebase has been optimized to use less memory. A new demo game is included. The maze generator is now a separate tool.
Release Notes: Random level generation: you can now randomize up to 100 rooms instantly, as this release utilizes a simple maze generator. Once the maze has been calculated, it is written to disk and can directly be used as a game map.
Release Notes: Extended object attributes: an object can now be defined as a "container" (e.g. a box), so other objects can be placed in it. There are four new commands (open, close, lock, and unlock) that can be used with the new "container object" attribute. The drop/put command has been extended for use with container objects, so you can now type "put x into y". An object can be defined to act as a key in order to lock/unlock a container object. You can specify a drive number for each game data file.
Release Notes: A generic file I/O routine has been implemented instead of datatype-dependent file I/O, saving 4 blocks or about 1K of program size. Obsolete code lines and comments have been removed.