Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts.
|Tags||Scientific/Engineering Geographical Games/Entertainment Simulation education Software Development Libraries Python Modules|
|Operating Systems||OS Independent Windows Windows POSIX Linux|
|Implementation||Tcl Python C++|
Release Notes: This version was recast as a C++ class, cleaned up, and integrated with Python using SWIG.