Projects / Micropolis

Micropolis

Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts.

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  •  11 Jan 2008 07:48

    Release Notes: This version was recast as a C++ class, cleaned up, and integrated with Python using SWIG.

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