Release Notes: The GL/glext.h file was changed. The MMX blend code was corrected. The GGI driver was updated. A lighting bug with non-uniform scaling and display lists was fixed. Lots of C++ code cleanups and T&L updates for the Radeon DRI driver were made. A 24bpp rendering problem in Win32 was fixed. A new DOS (DJGPP) driver was added. N threads rendering into one window now works reliably. User clip planes now work for any perspective projection. AA triangle sub-pixel positions were improved. Blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) was made slightly faster. GL 1.3 and GLX 1.4 entries were added to gl_mangle.h and glx_mangle.h.


Release Notes: This is a stable release containing bug fixes.


Release Notes: Support for EGL was improved. Several extensions were added. Massive improvements were made to the Gallium driver for R300-R500 Radeons. Support for color-index rendering and for GCC versions before 3.3 was removed. Many bugs were fixed.


Release Notes: A VMware "SVGA" Gallium3D driver, targeting the VMware virtual graphics device, was added. Support for GL_ARB_draw_elements_base_vertex, GL_ARB_depth_clamp, GL_NV_depth_clamp, and GL_ARB_provoking_vertex was added. A new Mesa texture/surface format infrastructure was introduced. Several minor bugs were fixed.


Release Notes: Many GL extensions were implemented. Several drivers were enhanced. A new 3D driver r600 was added for Radeon R6xx and R7xx hardware. An OpenVG front-end was implemented. Many bugs were fixed.


Release Notes: The maximum framebuffer and viewport sizes can now be determined at configure (pre-build) time. Several rendering bugs were fixed. A potential divide-by-zero crash was eliminated. Setting arrays of sampler uniforms now works again. A 32/64-bit cross-compilation issue was fixed. Several other bugs were fixed.