Release Notes: This release fixes some Linux and Windows build problems, bugs in glCopyConvultionFilter1D/2D and glGetConvultionFilter, the GLX_PBUFFER enum value, a glColorMaterial lighting bug, a line clipping bug, and an RGB color over/underflow bug for very tiny triangles. New features include a GL_EXT_texture_env_dot3 extension, RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI, various state-update code changes needed for DRI bugs, disabled pixel transfer ops in glColorTable commands, and better glReadPixels accuracy for 16bpp color, which fixes lots of OpenGL conformance problems in 16bpp.


Release Notes: This is a stable release containing bug fixes.


Release Notes: Support for EGL was improved. Several extensions were added. Massive improvements were made to the Gallium driver for R300-R500 Radeons. Support for color-index rendering and for GCC versions before 3.3 was removed. Many bugs were fixed.


Release Notes: A VMware "SVGA" Gallium3D driver, targeting the VMware virtual graphics device, was added. Support for GL_ARB_draw_elements_base_vertex, GL_ARB_depth_clamp, GL_NV_depth_clamp, and GL_ARB_provoking_vertex was added. A new Mesa texture/surface format infrastructure was introduced. Several minor bugs were fixed.


Release Notes: Many GL extensions were implemented. Several drivers were enhanced. A new 3D driver r600 was added for Radeon R6xx and R7xx hardware. An OpenVG front-end was implemented. Many bugs were fixed.


Release Notes: The maximum framebuffer and viewport sizes can now be determined at configure (pre-build) time. Several rendering bugs were fixed. A potential divide-by-zero crash was eliminated. Setting arrays of sampler uniforms now works again. A 32/64-bit cross-compilation issue was fixed. Several other bugs were fixed.