Release Notes: A new mutual assistance treaty type, new tractor beam ship technology, and moving more of the interface from PHP/HTML to PHP/XML/XSLT.
Release Notes: A start on the move to the XSLT templating system, with PHPLIB extensions to support this. Mine field evasion is possible, and there are new combat participation options for opting out of certain types of combat.
Release Notes: Alliance treaties, and truly modular ship technology (multiple modules confer additional advantages).
Release Notes: Ship tactical defense, ability to make long range attacks upon forces, experience gains from force attacks, and salvaging tech from destroyed ships.
Release Notes: Additions in this release include modular ship technology, planetary technology storage, and additional ship technologies such as active screens and deep scanners.
Release Notes: Merchants can own multiple ships, the turns system is ship type/turns per sector based, and improvements to forces behavior.
Release Notes: Anti-cheat mechanisms were added, such as IP logging to prevent repeating of certain actions by players. Basic bargaining logic was added to ports. Many combat bugs were fixed.
Release Notes: 2 new planetary stucture types, improved minefield behavior and attack/defense reports, spreading of planetary defensive fire across attackers, and validity checks on posted values.
Release Notes: The help files have been updated. Combat (ships vs. ships, ships vs. forces, ships vs. planets), trading, and the event processor are now functional. A pathing functionality using the A* algorithm for merchant navigation and trade route plotting have been added.
Release Notes: Numerous interface additions, HTTP 1.1 caching support, a barebones trading model, alliances, and forces (drones, mines).