Mercator is a terrain generation and management library that handles the data required to handle terrain rendering and physics, including classes to handle vegetation.
|Tags||Software Development Libraries multimedia Graphics 3D Rendering Games/Entertainment Simulation Role-Playing mud|
|Operating Systems||POSIX Windows Mac OS X|
Release Notes: The subsystem for modifying terrain has been completely overhauled. Terrain mods can now be updated in place. Many bugs have been fixed.
Release Notes: Shaders can now be removed. The library now builds with modern compilers against recent versions of dependencies.
Release Notes: The API for terrain modifications has been fleshed out and is now more complete. The Forest code has been extended to make it more generic and useful. The offset of a Segment is now provided in terrain coordinates rather than segment multiples to make code simpler everywhere. Memory footprint is reduced, and some leaks have been fixed. Inline and generated API documentation has been improved. Test coverage has been improved.
Release Notes: The check for fabsf was improved, so absolute values are calculated more efficiently.
Release Notes: An issue with static member variables in gcc 4 has been resolved. This release is only of interest to gcc 4 users.