Projects / MegamekNET

MegamekNET

MegaMekNET is based on FASA's Classic Battletech boardgame. It lets you join the war for the Inner Sphere. The game allows you to join a house and lead units of towering Meks against other players online from around the globe. Crush the other houses beneath your armoured feet in this turn-based strategy game. You and your team fight to resurrect the Star League.

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Recent releases

  •  08 Dec 2004 21:31

    Release Notes: The main server just had a reset, so everyone starts from scratch. With the reset, there were a lot of fundamental changes to make the game easier to use and less difficult for new players. The most notable additions: a new economy so long term players have less of an advantage over new players; special Pilot Skills like Dodge Maneuver and Landlord; pilots try to eject if their unit is destroyed; and a lot more statistics are kept, including a detailed history about each unit and pilot as well as a kill board. It's easier to find a game now, and playing is promoted even more.

    •  20 Mar 2004 21:15

      Release Notes: A random map generator was added. The layout was enhanced. The picture-set was completed, so every unit now has its distinct picture. The whole thing was made more newbie friendly.

      •  16 Oct 2003 08:33

        Release Notes: The unit pictures were redrawn and enlarged and now look much better. Dedicated servers can now load saved games. Players can now set any supported rule they want to have and if all contenders agree, the server will automatically set those options. Some bugs with auto-reporting and an annoying lockup problem with popup windows were fixed.

        •  30 Aug 2003 20:36

          Release Notes: Drag and Drop support was added for Meks in the bay. The Look and Feel can be configured now. Underwater rules have been implemented, the turret heading is displayed now, and basic minefields are supported.

          •  29 Jul 2003 17:31

            Release Notes: This release adds Indirect LRM Fire and LOS-Tool and Mech camos. More inter-house teamwork is possible. There are more mechstats (average black market sell prices, etc.). Triad Tournaments work again.

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