Projects / LTris / Releases / 1.0.17

Version 1.0.17 of LTris

Release Notes: The key for pausing the game, previously fixed to P, is now configurable. If rotation of a block would fail because of a left or right boundary, the block is shifted instead of not rotating at all. The "Game Over" screen can be exited via any key, not just Escape.

    Other releases

    •  29 Oct 2013 23:15

      Release Notes: The key state is now cleared when unpausing a game to prevent unwanted block movement by accidently hitting a key. The binary is no longer linked against lib math, as it is not needed.

      •  31 Oct 2011 01:48

        Release Notes: This release adds an option to configure vertical speed for moving blocks down by key, as they drop too quickly on fast computers. A Win32 port is now available.

        •  25 Aug 2011 20:45

          Release Notes: The key for pausing the game, previously fixed to P, is now configurable. If rotation of a block would fail because of a left or right boundary, the block is shifted instead of not rotating at all. The "Game Over" screen can be exited via any key, not just Escape.

          •  03 Mar 2011 15:20

            Release Notes: Pieces are now dealt according to official guidelines: A sequence of all 7 tetrominoes in random order is generated and dealt out piece by piece before generating another sequence, making long runs without a desired tetromino much more unlikely. (At maximum there can 12 pieces before same tetromino is dealt again.) Also, to improve balance in multiplayer games, all players get the same sequence of tetrominoes and expert mode has been modified to deal the most unsuitable piece from the current sequence instead of a random piece.

            •  20 Sep 2010 21:28

              Release Notes: This release provides Italian localization and some minor warnings have been fixed.

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