Release Notes: This release contains many more maps and makes it possible to associate maps with textures. It also comes with Danish support and a random map generator. Of course, there are several bugfixes as well, especially concerning network play under Windows.
Release Notes: All calls to sprintf have been replaced by calls to snprintf, which is more secure. The server plays a little system "beep" when clients connect, and can also launch an external program on client connection. The client can display an approximate "server ping time" and use HTTP 1.1 to contact the metaserver. CPUs do not attack humans exclusively anymore. Three new maps are available. The game can now be compiled and run on Mac OS X (no binaries available for download yet).
Release Notes: The menus are now available in English, French, and German, and the game has been ported to FreeBSD.
Release Notes: Minor bugfixes concerning the network, core algorithm, and GUI. It's now possible to fix a minimum map resolution. Any map below this limit is automatically magnified, so all the small legacy maps from ancient versions are much more fun to play on modern computers.
Release Notes: A network bug which caused clients to desynchronize has been fixed, and a checksum system has been implemented in order to detect this kind of bug easily in the future. Password support has been added, along with a "video capture" mode. Documentation should be up to date now.
Release Notes: Some minor network and GUI bugs have been fixed in this version. A small yet working chat system has also been implemented, and enables players to exchange messages when they are joining a game. The game now comes with seven new player-contributed maps.
Release Notes: MIDI music support, and fixes for bugs in the binary RPM.
Release Notes: A button to switch between fullscreen and windowed mode, an i386 RPM, and some minor bugfixes.