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All releases of Liquid War

  •  18 Oct 2007 11:38
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    Release Notes: This maintenance release includes a setup program for Microsoft Windows (using NSIS), new Win32 binaries compiled with MinGW instead of MSVC, a fix in the core algorithm (a long-standing 9 year old bug this might have caused crashes on some platforms), and various contributed patches concerning support for FreeBSD and Mac OS X.

    •  30 Nov 2005 09:59
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      Release Notes: Joystick support has hopefully been fixed. It had been missing for several years due to dead and untouched broken code. Other minor bugs have also been fixed. As usual, the game comes with still more new maps. One notable change is that it now uses Allegro 4.2.0. RPM packages have not been generated yet.

      •  14 Feb 2004 18:40
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        Release Notes: A nasty network bug which caused too many sockets to be opened has been fixed, and bots are now excluded from network games by default. The random map generator has been updated.

        •  11 Jan 2004 21:00
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          Release Notes: The random map generator now works fully under Windows. Unix static binary packages have been linked against a lighter version of Allegro, which could prevent some yet unexplained segfaults on BSD and some Linux distributions.

          •  20 Dec 2003 16:03
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            Release Notes: This release contains many more maps and makes it possible to associate maps with textures. It also comes with Danish support and a random map generator. Of course, there are several bugfixes as well, especially concerning network play under Windows.

            •  06 Mar 2003 19:47
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              Release Notes: All calls to sprintf have been replaced by calls to snprintf, which is more secure. The server plays a little system "beep" when clients connect, and can also launch an external program on client connection. The client can display an approximate "server ping time" and use HTTP 1.1 to contact the metaserver. CPUs do not attack humans exclusively anymore. Three new maps are available. The game can now be compiled and run on Mac OS X (no binaries available for download yet).

              •  17 Dec 2002 05:56
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                Release Notes: The menus are now available in English, French, and German, and the game has been ported to FreeBSD.

                •  01 Sep 2002 19:29
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                  Release Notes: Minor bugfixes concerning the network, core algorithm, and GUI. It's now possible to fix a minimum map resolution. Any map below this limit is automatically magnified, so all the small legacy maps from ancient versions are much more fun to play on modern computers.

                  •  18 Jul 2002 05:04
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                    Release Notes: This version re-enables the assembly code which had by mistake been disabled in 5.5.5. The map transmission should now be safer and faster, and it should be easier to control the cursor in complicated maps. This release comes with four new maps.

                    •  16 Jul 2002 23:19
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                      Release Notes: A network bug which caused clients to desynchronize has been fixed, and a checksum system has been implemented in order to detect this kind of bug easily in the future. Password support has been added, along with a "video capture" mode. Documentation should be up to date now.

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